While it may sound bad that Square hasn’t bested Final Fantasy VI in the 25 years since its launch, it’s really a testament to FFVI’s staggering greatness. Everything in Final Fantasy VI, from the story to the combat systems to the world, is made for a nearly flawless Final Fantasy experience. Robust customization features, including unique magic spells, a modified summoning system, and a wealth of weapons, made the traditional active time battle system feel like a constant joy. This level of freedom was astonishing at the time. But the back half of the game opened things up, allowing you to complete objectives and dungeons in a nonlinear order. The linearity of the first half allows these characters to grow, to let you build connections with each one - an impressive feat considering there are roughly a dozen major players on your side. The first half introduces the cast, from the compelling starting protagonist, Terra Branford, to the rebel treasure hunter Locke Cole - all of whom want to take down the Empire. ![]() Perfectly paced, Final Fantasy VI achieved such high levels of narrative impact because of its setup. ![]() This is where high fantasy became the stuff of legend, and magic was replaced by scientific advances and the burgeoning technology from the Second Industrial Revolution. It featured a stellar cast of more than a dozen characters and ushered in the steampunk-style world design that would carry over to the PlayStation games in the late ’90s. ![]() ![]() Originally released in North America as Final Fantasy 3 (yes, it’s confusing), Final Fantasy 6 was the last 16-bit mainline entry. Far and away the best mainline Final Fantasy game, 1994’s Final Fantasy VI is an absolute triumph in every sense.
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